

All of that horror is deeply entrenched in the setting itself. Where most horror games rely on their visuals to make players squirm, System Shock 2 did it with sound and the player's own sense of impending doom. System Shock 2 does a lot with extremely little. Her endless mocking of the player is one of the things that ratchet up the terror even more. SHODAN is considered one of the greatest video game villains for a reason. The game is a lonely experience with only the cold comfort that members of the crew can be put out of their misery. SHODAN is an all-consuming presence, and she makes it very clear how much she views the player character as nothing more than a useful insect that she will soon dispose of.

Other than Doctor Polito's voice, which is revealed to be the far more malevolent SHODAN, there is very little interaction for the player that isn't hostile. It wouldn't surprise me if Gamma Grove SHODAN (If she even exist, though likely does) gets so different from Beta Grove SHODAN, Citadel SHODAN, and Rebecca Siddons SHODAN that she would try to take them out in being the superior being and wouldn't want to merge with them like The Many attempted to do with the universe.The player is utterly, horribly alone during the proceedings of the game. Also, SS2 SHODAN died at the end of the second game, and was only able to pass on her new self-unto Rebecca Siddons due to not having any interference with The Many in stopping her third self from assimilating Rebecca, meaning the SHODAN we see at the end of 2 isn't really the SHODAN from Beta Grove. The Hacker destroyed her main source with only a component being her legacy and for all that we know, Level G3 - Gamma Grove may have a completely different SHODAN from the G2 - Beta Grove self, though this has never been confirmed. SS2 SHODAN might not even be SS1 SHODAN, simply because SS1 SHODAN was destroyed by the Hacker, with SS2 SHODAN being only a small piece of her in Beta Grove. Although the personalities with how SHODAN is in the first and second installments show a clear distinction between each other, with the first being more vicious and the other being calmer and more collective.
